When the Net and the Real World Collide

By Deane Barker

In this post, the author discusses the complex interplay between online identities and real-world experiences. They explore how individuals navigate their digital personas while facing the consequences of their online actions in everyday life. The post emphasizes the need for greater awareness of this intersection and encourages readers to reflect on their own online behaviors and the potential impact on their real-world relationships and reputations.

Generated by Azure AI on June 24, 2024

A friend and I were talking tonight about the perils of setting up a Web community to compliment a real-world community. For instance, a community Web site for your church, or for your neighborhood – so a group people that would interact with each other both online and off.

(And by “community,” I mean two-way interaction – a Web site where people can post things themselves: a newsgroup-ish type thing.)

Now, Web communities can go downhill in a hurry. There’s a bigger chance for misunderstandings, and people have a tendency to be bolder and more frank when they’re writing than when they’re talking. Thus, Web communities can fragment when someone pisses someone else off, a flame war starts, feelings get hurt, etc. We’ve all seen it happen, I’m sure.

With a purely Web-based community – like we have here, for instance – there’s not too much at stake. This Web site is the only way most of us “know” each other, and if we all got in a big fight, we could all just fade back into the Net. The Internet, after all, is a big place and we never have to “see” each other again.

But say me and Matt got in a huge, vicious flame war, and it got really ugly. And now say that he and I go to the same church. And our kids are friends. And they go to the same daycare.

What if Fabian and I were assigned the same shift to work the concession stand at the local school fundraiser?

That said, is there a greater danger when your Web community is paralleled by a “real” community? The Web-based interaction is the one more prone to social disaster, and wouldn’t that leak over into the “real” interactions?

Thoughts, anyone? Examples?

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