Laws of Software Engineering: A Guide to the Patterns that Shape Software Systems, Teams, and Decisions

TLDR: “A collection of free information”

Book review by Deane Barker tags: tech, programming 1 min read
An image of the cover of the book "Laws of Software Engineering: A Guide to the Patterns that Shape Software Systems, Teams, and Decisions"

This is a collection of 63 laws and axioms about building software – some serious, some not. Some are wildly obvious and general, others are unknown and specific. Some are genuinely about software development, and other are just about life in general.

For example:

And so on.

Each law has a few bullet points, some commentary, and some examples. Each one is cross-referenced to other laws (in the book), and there are external link references.

I was going to list them all here, and I wondered if that was beyond Fair Use, but then I realized that the book has a website on which all the content in the book is published. So, if you don’t want to buy the book, just go there. It’s the same content.

Am I better for having read it? …maybe? It reminded me of some things, and introduced to me to some new ones, but I think this is one of those books that you’d need to read in a group and study with flash cards or something to really internalize.

And even if you did… would you be any better off for it? Would you be wiser? I don’t know. Maybe you’d just be more cynical?

Book Data

Author
Mail Milanovic
Year
Pages
318
Acquired
Not recorded