On Text Adventures and Rabbit Holes…

By Deane Barker tags: text-adventures, scripting
Author Description

Continuing my questions about how scritable should software be, and to what extent editors should understand logic, I present a case study and proof-of-concept.

AI Summary

This post explores the author’s passion for adventure games, detailing their nostalgic impact and cultural significance. The author reflects on iconic titles, gameplay mechanics, and the evolution of the genre, emphasizing the importance of story and exploration in creating immersive experiences for players.

Original Location
This content was originally posted to LinkedIn. Link to Original Content

Last week I made a post about how I’m contemplating the intersection of content and logic. Well, I really went down a rabbit hole on this one…

Below is an 14-minute video of a text adventure (shades of “Zork”) that I wrote in Optimizely’s upcoming SaaS CMS. It was a silly weekend project, but it helped me explore some ideas about how logic and content relate.

For instance –

I hope you find this interesting. There are no hard-and-fast answers here, just a lot of exploration and more questions. As with anything …it depends.

I find this subject endlessly fascinating. I’ll be posting more about this in the future.

(PS: this post goes out to my childhood friend Joe Markert, with whom I spent way too much time playing games just like this…)