This is an “overflow” book from 50 Years of Text Games. That book looked at specific games, where this book covers some outlying genres. You get the feeling that the author just had a bunch more material that he didn’t know what to do with, so he published another book.
This one is much smaller, and he covers some odd and interesting genres, like games that use an invented language you have to decipher, games that take place in a single “room,” games that only give you one opportunity to make a command, etc.
It was fun. Much faster read that the original book, and I liked the emphasis on styles and genres rather than specific games.
Book Info
Author
Aaron A Reed
Year
Pages
85
Acquired
I have read this book. According to my records, I completed it on November 21, 2025.
A softcover copy of this book is currently in my home library.
This book started as an email newsletter that I subscribed to. I then backed a Kickstarter-ish project to get it published. It’s exactly what it claims to be: a comprehensive history of text adventure games – the games were you make specific decisions, usually in a branch narrative, often by typing…